A totem that answers two buttons.
For a connectivity brand at a large tech expo we made the content for interactive 3:4 totems: a holding loop, and two sections the visitor opens with a button. Every scene sits on a moving video background with editable titles, grids and HUD layers, and was checked on a photo of the stand before the show.
Titles and HUD on moving video.
Recorded in the real app at 50 fps: switching scenes swaps the video backgrounds, the layers panel shows the HUD and text stack, grid and safe area overlays check the layout.
Seen where the visitor will see it.
The installation preview places the playing content on a photo of the booth. Corner pin fits it to the screen, the slide bar jumps through the show in order.
New sections in minutes.
When the client asked for more, the brief went straight into Add scenes with AI, with the brand rules and masks attached.
Interactive content, one project.
Sections, scenes and backgrounds live in one project, so the developers got clean files for every state of the totem.
Holding loop and two button sections, each with its own scenes.
Looping 15-second video backgrounds under every scene.
Layered titles, grids and HUD kept as editable objects.
Corner-pinned playback on the booth photo before the show.
Extra scenes from a written brief, on brand.
Per-scene files in the format the totem software needed.
Your surfaces, your brand, this toolset.
Every tool on this page was configured for one client and one venue. Send us the pixel maps, a venue drawing or a photo and the show date: we set Showline up around your project and walk you through it on your own content.